This was my 2025 capstone project at Chatham University.
In this project my goal was to learn the workflows for creating a character covered in armor and implementing them into a game engine, in this case Unreal Engine 5.
I was able to be exposed to and learn about hard surface sculpting within ZBrush, rigging in Maya, rendering within Marmoset Toolbag 5, as well as Unreal Engine tools for animation retargetting.