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Drgaon Slayer

This was my 2025 capstone project at Chatham University.

In this project my goal was to learn the workflows for creating a character covered in armor and implementing them into a game engine, in this case Unreal Engine 5.

I was able to be exposed to and learn about hard surface sculpting within ZBrush, rigging in Maya, rendering within Marmoset Toolbag 5, as well as Unreal Engine tools for animation retargetting.

A full body rendered image in Marmoset.

A full body rendered image in Marmoset.

A side by side pose of AO and full texture in Marmoset.

A side by side pose of AO and full texture in Marmoset.

Some of the armor pieces rendered out.

Some of the armor pieces rendered out.

A semi-close up of the top portion of the model.

A semi-close up of the top portion of the model.

A showcase of the rig I made. This was me mainly experimenting with creating rigs for the character.

A showcase of the rig I made. This was me mainly experimenting with creating rigs for the character.

How the model looks within and Unreal Engine blueprint

How the model looks within and Unreal Engine blueprint